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Hoi4 japan navy composition. I win, but it does take me around 1943.

Hoi4 japan navy composition. A decisive battle advisor gives +5% or +10%.

Hoi4 japan navy composition. R5: This is how I organized the Imperial Japanese Navy before the Sino-Japanese War begins. Putting naval bombers and fighters along with radars on land will find the enemy navy extremely fast and put a lot of damage on them. So ive finally after 2 years started playing majors, and ive mastered germany, italy, france, ussr in few runs, however i struggle with britain and even more with japan, ill be able to reorganize easily enough and militarize and knock china out after few years of war, But im absolutley horrible in naval combat, literally only combat i win is convoy raiding, and if i wanna do full world Try this fleet composition (one per admiral) : Strike force 1 supercarrier (at least 70 planes) 4 CS (balance AA and light attack) 15 DDG (max out anti ship missiles) Optional FFG and/or missile submarines Spotting task force 7 frigates as stelth and fast as possible The composition of task forces it 7 spotting and 3 strike forces. Our most plentiful of the CLs, is the Kuma/Nagara Class: Kuma/Nagara Class Gen 1 CL. Also take in mind that there is "lancer" trait for admirals and "long lance" tech for Japanese that gives 20% torpedo screen penetration. So composition is 1:1:3 carriers to capitals to screens. For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. Because Japan is an island nation and also controls a large matrix of smaller islands throughout the pacific ocean, the navy will be vital to ensure that the Japanese Empire remains properly connected and that supply lines remain open. An atlantic ship designer gives +10%. Most importantly, the guide covers the actual conquest steps and the strategy that will cover the war. Keep a close eye with your famous spy network on Italy and Germany and be ready to counter their builds. just make sure you always have 5 or 6 destroyers per battsleship/ battlecruiser/ heavy cruiser in your Navy: For navy, in my experience carrier Japan is unstopable, build carriers and search for a good naval bombers themplate. Does anyone have an idea what I should be building, and how I should be organising my fleets as Japan. I hate playing Japan. Major powers with abundant Leadership and Sea focus, like the UK, the US and Japan, can afford a more comprehensive Japan has a much stronger navy than the UK, IMO, at the start of the game, and puppetting the USA in the opening war means that the British navy should be easily overwhelmed. The guide will cover basics on how to successfully manage the conquest and will cover basics such as templates, focuses, research, etc. This guide will cover everything there is to know about navy, from gameplay basics to advanced ship designs! I'll start this guide with a very important quote: This quote perfectly describes what the navy is is used for; cutting off enemy supply lines, and securing your own supply lines. Japan sunk 2 brand new royal navy battleships like 4000 men and hundreds of millions in time and material in a few hours with like 50 men and a few planes The USA did the same to Japan's naval carriers The British did the same to the Italian fleet using crappy wooden biplanes Here's how I utilize my surface fleet: BB/BC/CA: tanks that deal/absorb heavy attack CV: intercept enemy bombers (fighters) and attack capitals by air (NAV) I have returned to hoi4 recently, (last played before la resistance update) and I found out that my knowledge of this game is obsolete. Japan has one of the best starts in HOI4, so there really isn’t a lot to plan. If you split the fast ships to one fleet and the slower ships to the other then your fast ships can reinforce the battle much faster. Each fleet should ideally be sent to a location with negligible to no air cover. Fleet composition, positioning and zoning matters. Only the Japanese - Chinese Border, not the border with the puppets. That focus give you one super heavy battleship at 75% and one super heavy battleship at 50% done. Currently its mid 1938, I'm almost done with China, and production has 2 ships under construction and a couple free dock yards. Japan stupidly suicided 2 unprotected battleships into the teeth of my air wings in the first month of the war and their naval effort went downhill from there. If you read the historical background on the naval doctrines for instance, I'll focus on fleet in being for example, this was a doctrine that operated under the notion that you aren't required to engage the enemy fleet in an area to win naval supremacy, but simply being able to engage them in the naval area forces them to Japan can land with a simple 14/4 marines into a ports as well as along the cost and after get the cav flood. At the start of the war you will have a -50% negative modifier for Attack against the Chinese warlords. For the war with China, the biggest problem will be the Marco Polo Incident national spirit that will give Japan huge debuffs. Fleet In Being encourages you to make fleets of BBs, CAs and DDs, since these get the largest bonuses from this doctrine, and this is good for a navy that you don't plan on sending off into the open seas, but can keep within range of land based aircraft. Let’s say you are a second rate navy with a few battleships (something like Soviet Union, Germany, Italy or even France (they have like one small carrier)). Apr 2, 2024 · General Strategy for Japan in HOI4. Further, you can hire navy chief for 10% capital ship attack and armor. BB or CV+BC metas were from before MtG. Then 2 of the Tenryu Class: Tenryu Class Gen 1 CL As if the war against China wasnt enough, you are supposed to build a very big navy with the extremely limited resources you have and beat the allies by your own. Get messy with it. I do have a lot of CAS and many naval invasions. I try to always make a fleet, and multiple it as my wealth and power grows. No matter how hard you try, you are always behind I shouldve gone much more in depth into navy, but for the most part ill divide my fleet like this. Ideally I have a fleet of what I call the following; Carrier Squadron, Cruiser Squadron, Destroyer Squadron, Patrol Squadron, and Submarine Squadron. They also have a good amount of light cruisers but they are early models, and really could use some refitting. Also your fleet composition should favor destroyers and subs mostly. paradoxwikis. Land based bombers deck wipe carriers, so build a few of those to make the enemy carrier useless. The most notable thing they are lacking is competent convoy protection. Hi everyone and thx for stoping by! Its simple i am aome kind of intermediate hoi4 player however navy is something that im a complete potato. Posted by u/Pineapple9008 - 16 votes and 6 comments But the naval doctrines all give +10% armor. A decisive battle advisor gives +5% or +10%. gg Southern Imperial Fleet: 3 Carriers, 2 Yamato-class Ships, 5 Heavy Cruisers, 10 Light Cruisers, 20 Destroyers. Given that Japan is a dominant naval power in HOI4, it’s only fitting for the Navy to receive its own little guide separate from the Army. Carriers: Carriers were the gods of the sea irl in WW2, but in Hoi4, not so much, at least not until Oct 17, 2019 · I've just started a new game with Japan doing a historical playthrough, and honestly have no clue what kind of navy composition I should be aiming at. Veteran battleships offer 30% attack and 20% defense. Aug 8, 2020 · Japan has a much stronger navy than the UK, IMO, at the start of the game, and puppetting the USA in the opening war means that the British navy should be easily overwhelmed. Screens protect your capitals from enemy torpedoes, and roach DD (no modules, just a single gun because the game forces you to and the best possible engine) are by far and away the best possible screen. com], or watch this video: If you have any questions or suggestions, put them as the comments below this guide. If you don't like planes like me, you can build Sub 3's with full torpedoes with level 1 snorkel and full engine, put them on 20-30 wolfpacks and put them on always engage, even better make sub 4's with full torpedoes, level 2 snorkels and full engine, put on Jan 15, 2023 · This guide is for people who struggle to conquer China as Japan in HoI4 historical play through. Produce and have numerous fleet compositions to maintain your naval supremacy. Even if you go for carriers i love to go for supremacy of battlefleet and the ultimate battleship. Oct 15, 2020 · US Navy: A Two Ocean Navy; Axis: Die Kriegsmarine & Der Z-Plan: A guide to historical naval construction 1936-1945; The Regina Marina: A guide to historical naval construction 1936-1945; The Imperial Japanese Navy: A guide to historical naval construction 1936-1945; Comintern: Stalin´s Oceangoing Navy in my recent japan game (which was the first game I really used a navy ) 6 or 7 carriers with half fighter half naval bomber loadout plus battleship and destroyer spam allowed me to take out the French American and British fleets at about 10 to 1 losses I usually focus on two strike forces that I assign to the same region. Nov 14, 2021 · Japan players are typically forced to be the sweatiest at navy composition, so look out for that. The first thing you should do in any navy game is to group your fleet into one death stack (press F2 select all the seperate task forces and press G) and then split all submarines from your main fleet. That is in total 40% more armor. See full list on eip. The current meta is no armor, light attack CA + roach DD with TI doctrine. 364K subscribers in the hoi4 community. Countries with limited Leadership (and IC) must adopt the "synergy" naval policy in order to achieve sea supremacy. You probably dont even need to research naval doctrine or new ships as a minor, unless you go up without allies against Italy, UK, USA, or Japan. May 9, 2023 · The Convoy Raiding composition focuses on assigning task forces of 9-12 submarines in each fleet. It's all suffering. So making small marines should not be something you do because you have easily field 15-20 15/4 marines in 1940-41. Mods tend to change the ship building meta & what ships are most important in the composition of a fleet but not the usage of the fleet. So here we got Kuma, Sendai, Tenryu, Chikuma, and Yubari, 5 different classes for gen 1 CLs, gotta love playing Japan. Between that, Yamamoto, naval bomber spam (having BBA for the large airframe helps a lot), and the torpedo cruisers, your death stack should be able to handle the US fleet running between the Pacific bases that they still own. It really has a lot to offer and is by far the single most pleasing addition to Hearts of Iron 4 franchise. Jul 26, 2020 · First of all, the technological and doctrine trees for the navy are immense. 747 votes, 69 comments. France and Italy are such cases. Apr 19, 2020 · Steam Community: Hearts of Iron IV. You don’t seem to mention carriers much, yet they’re incredibly cost effective, and a vast vast majority of the time will demolish an equally costed light attack CA fleet, assuming 1940 tech, both because one side having carrier planes gives the other a large positioning penalty, letting Nov 15, 2020 · The brilliance of the naval system in HOI4 is its sandbox depth. Aug 11, 2023 · Opening Navy Moves. 1 patch and the La resistance DLC. A. Same is true for the defense stat of the admirals. As you can see the task forces are not yet full but I have wrote out the composition templates I have for each task force and what they should look like once all required ships are produced. Japanese subs and destroyers can make great use of the long lance focus which buffs torpedoes and makes them very strong. Ironically I set my production to build 1 of each ship currently in production and decided to deal with it later when I have a free dock yards. if you are heaving problems with convoy raiding, I would make a seperate fleet of around 3 taks fources with each between 7-10 destroyers, preferably the ones you start with and add from there if needed. Main fleet: bulk of the surface fleet, all in one task force for supporting naval invasions and engaging the enemy, i'll usually have a smaller secondary taskforce for simultanious operations in different sea zones. By playing of this country you are taking control of the most isolated and import dependent axis country. And, then, you can get navy guy from military high command for 10% attack and armor. Previous post that shows my fleet composition and how they were staged here. Basically, I have 2 1936 CV's and 2 converted carrier hulls with 3 BB's, a Yamato class SHBB from the ultimate battleship focus, 2 of the starting Battlecruisers and then 8 CA's. 360BackStab Pack: 50 Submarines. These nations are powerful enough to require a navy, but not wealthy enough to maintain a large navy. Japan gets an attack boost for its navy in the first months of the war (tora tora tora). The reason is that you have some fast and some slow capital ships. If you wanna get a quick idea of what types of Yes, like all HoI4 combat navy can be min-maxed, and if that's the goal then there are like 5 ship hulls that you'd ever use and build, your guide is useless blah blah blah However, one don't have to be a total minimaxer to be efficient at this game and be a better player. Dec 15, 2023 · Here are some fleet compositions that are viable for their tasks. Land-based air helps a lot as well, and I moved my air force (also stock 1936) into the Pacific to help. This way, you can make sure your huge fleet always has 100% Screen Efficiency and that it is protected in all battles. A place to share content, ask questions and/or talk about the grand strategy game… Composition for one Strike Force, If using a major that can invest into one: (Set to Never Repair, Always Engage) 1~4 Carriers: As much deck space as possible, filled with naval bombers; 1x AA; Engine; 1x Secondary Battery, change to dual purpose later. The optimal composition depends on your naval doctrine. I. There are a few thing that I’m going to have to disagree with regarding task force composition/usage. This is the best fleet compositions in hoi4 from what I've tested out so far, and it's compatible with the latest 1. As for size, there is no "optimal". because of the naval treaty I would only refit the cruisers to the light attack ca's. UK: Be sure to get what research boosts you can from the Commonwealth. Also Japan starts out with the Grand Battle Plan doctrine. But when trying with Japan, I usually get bogged down at China. You are also controlling the axis country that relies on its navy the most due to japan's position in the pacific. I sank their entire navy over 2 or 3 battles while losing 1 carrier and a few screen ships. You can ruin Italy's day with less subs, but Italy's surface fleet is only of moderate strength and subs are less effective in shallow waters, so you might be better off just going with surface ships 93 votes, 21 comments. You never kill enough Chinese troops. Any tips will be appreciated. I usually have no trouble with my templates in Europe. I set out to play as Japan to finally learn how to play naval in HOI4. As Japan is producing already a new set of ships to complement its already notable fleet, we should trim them down to focus on building convoys and new ships. This 20% defense applies to armor as well. And for Japan, definitey holding Singapore (which also includes me defending Java and Sumatra at least and sometimes Borneo if I can) will keep Japan bottled up and thus I can concentrate efforts on South This guide does not contain much theory behind ship combat; if you wish to know more about ship stats and fleet composition, go the the wiki [hoi4. Japan can get nice capital ships but if you lose your screens in a fight then you're dead regardless of the quality of your capital ships. The Japanese even have a ship designer with +15% armor and an additional military advisor with +5% armor. A place to share content, ask questions and/or talk about the grand strategy game… As Japan you will be training 100+ divisions to man your islands and coasts. Starting Japanese CLs. Naval has always been one of my least explored aspects of HOI4, looking to improve at it, but one question I've always wondered is if there is a recommended composition for the different fleets for each mission? I've got a understanding of what each ship type does and the components, but I don't know how to actually field them. You may need more than just one fleet composition to cover more region. An admiral with the Ironside trait (which is gained by leading capital ships into battle) gives +10% armor. 369K subscribers in the hoi4 community. I am here o make a simple question, as japan what is the "meta" navy or the best navy i can build as japan for multiplayer games, specialy against a us player that understands navy Thank you! Im playing as USA and im just curious whats the best way to make a big strong navy? My plan is to make 2 battle fleets, 2 screening fleets and 5 sub fleets for the pacific And im gonna build 1 battle fleet, and multiple screening fleets for the atlantic and a few sub fleets Apr 22, 2024 · If you started as a country with a great navy from the start (UK, US, France, Italy, or Japan) then you will only have to produce Destroyers and maybe Light Cruisers the whole game. Sep 22, 2024 · The Imperial Japanese Navy is the third-largest navy in the world and the largest one in East Asia. 9. You need to account for some looses so you may add few screens and capitals on top. The zone around Malta is another heavy emphasis one so good air superiority and naval attack there will wreak havoc on the Italian Navy. Annexing the USA by this point, so as to gain direct control of its navy, removes all doubt that you can gain naval supremacy for an invasion. Ship classes and their roles. Last time I played I used the battlegroup of 12 BB, 12 CL, and 36 DD with submarine-based doctrine. These will be used for naval invasions against China. I hope that you give me an up-to-date avice upon fleet composition and ship builds. One way to compete, at least to get temporary navy superiority, is to concentrate your fleet into one strong fleet. . That phase of the war took about 6 months. the ‘autoorganize’ doesn’t work, it will place just battleships and destroyers in a strike force and will completely ignore light cruisers and heavy cruisers, putting them into a death stack of only destroyers and cruisers, the auto organize simply sets your navy up for destruction, and if it runs out of screens it will put only capital ships in a strike force WITHOUT ANY SCREENS, i just R5: Imperial Japanese Army & Navy General & Admiral OoB 1937-1941 I'm back again and this time I've updated my old japanese order of battle for where to put all generals and admirals in what armies and on what fronts, historically , within the limits of game-mechanics. Bonus point for individually name your ships. Make an army with your single Marine Division, Motorised and Cavalry Divisions, and remaining "Chuton-chi Shidan" divisions, this should make an army of 18 total divisions. The British, US or American navy can easily crush you. My army is rubbish, absolutely worth it for Kantai Collection dream. That gives you access to the Spirit of the Army "Tip Of The Spear". Then the next we got 3 of the Sendai Class: Sendai Class Gen 1 CL. You never have enough fuel or resources. The Japanese navy has some holes in it, but they have a good compliment of capital ships and a decent number of cruiers. Their role to never fight (maybe pin here and there) Once a unit is encirlced it does not matter what you hit it with, it will simply vanish. I win, but it does take me around 1943. Hoi4 Naval Guide [Japan] Tutorial. Currently, I want to strike at China and then the British Raj. I beat the IJN in 1941 with the stock 1936 USN fleet and only upgraded basic InterWar level AA on my DD’s. I've currently no interest in the Phillipines. Naval composition Naval Piercing Air game Air variants Air mechanics explained Welcome fledging japan player. (# of Carriers) Heavy cruisers: 3x Heavy Battery I; 3x Secondary Battery; Engine; Fire Mar 1, 2020 · To start there are A LOT of ways your navy can 'win' against the enemy. I find that a fleet of 100 or so raiding subs with maybe 20 minelaying subs is enough to completely paralyze island nations like Japan or the UK. For me, HOI4 Navy is like the ice cream buffet after pizza. The purpose of this guide is to explain all things related to naval combat and management against the AI in single player, in particular from the point of view of Japan. In other words, you want to have one fleet composition in each region of sea. cyuuh ilb ewpjsnh kxgs czb uzu uvzbwc vanrz nmbj aylryk