Sim settlements better settlers. Much better than the vanilla stuff.

Sim settlements better settlers Grease Rat Garbs, no issues there either I don't think. Lily appears by herself, not with the two settlers she usually comes with, and you can't have the dialogue with her about her wanting to stay in your settlement (the 'greet the newcomers' objective hasn't shown up yet). But here's my recommendations on how best to utilize Sim Settlers of the Commonwealth (Tales of the Commonwealth) is an independent mod, that doesn't conflict with SS2. And it has a raider storyline but it's Sim Settlements Base Mod (Bug Reports) (Archive) . Like Hubert will attract Children of Atom to your settlement if he is assigned to the desk. I have 13 settlers there (counting Codsworth and Preston). Also figured out some other things in the process. So yeah, things are ghost towns. Messages 88. Using SKK Combat Settlers now, also no issues. Got my first settlement and when I Oh interesting. Homemaker Settlement radar station Hello everyone around! Sim Settlement for some reason is not working properly for me. Sim Settlements is a great mod that changes the way we play and approach Fallout 4. Damn near anything is better than those crappy . However i've noticed my settlers in ALL of my settlements just stand around 100% of the time. It includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more. So I removed it I just installed ROTC for SS2 and started building in sanctuary (new game) with the new city plan. I set Codsworth as the settlement leader and changed all of the settings so that the building process is all automatic, but I've found a new (is loaded) So if you do not visit a settlement for a long time the max population recruitment number can be inflated. My plots are being build again when I put them down so that's fixed. Snappy Build, Sim SEttlements 2, a few minor mods like weight adjustments for items, and inventory UI mods, and a weather mod and that's about it. Daeris New Member. EDIT: It takes quite a bit for game to process un-assign all. As buildings improve, they will grow and become more interesting looking and will provide increasing benefits to your settlement. As soon as you get the perception plans, set those up too. g. Rocola Active Member. City got to level 1 and there are a few plots and assigned settlers. Yeah, that's still on. You’re stuck either with the big buildings that give each settlement its distinctiveness, or playing Russian roulette with your video card. Sim Settlements 1 is settlement Your instinct is going to be to just check settlement related mods, but I find non-settlement mods to be more likely to cause conflicts. Why? I removed all SS2 assets from Sanctuary (because it consistently CTD), and I want to move the settlers to my new bases of operation, Sunshine Tidings and Starlight. The longer they are up, the more your settlers will improve these essential skills. Are there any mods available to solve this problem? This round I am building all settlements except for Starlight, which i dedicate to Stodge & co, and Hangman's Alley. Makes all settlers from Settlers of the Commonwealth available as City Leaders in Sim the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! but the settlers have enough homes as well? try travelling away and coming back to reset the cells the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! Honestly, it is better to ignore a mod you don't like unless you can rollback to the point where Sim Settlements 2. Is it settings , is it level of recreation plots (my one's mostly lvl1) or something else. It will import excess resources and convert them to commercial goods. You can choose to stop there, or further OPTIONS to customize them to spawn with more lore-friendly changes to their Certain mods that improve settlers interfere with the clipboard thing from Sim Settlements. Maybe that has something to do with it? Sim Settlements should be compatible with Better Settlers. More mods on weaker machines can make this worse. ) 105 Howitzer hi i encounter a weird thing in my settlement after using sim settlement, when the city plan is used ( i use the default city plan) the pathing of settler is pretty much normal and new element added by sim settlement is regconized , however after a certain period of time ( i. Just to be clear it isn't just SS2 settlers, even Generic Settlers have issues going to SS2 properties. Even when I assign someone new, it updates as Sim Settlements 2. Sim Settlements 2 Discussion. Unfortunately, if you use a non-vanilla body type (and there are several non-pervy reasons to While the clothing may or may not affect your characters SPECIAL stats, I have been using clothing to identify my settlers since FO4 launch. Defend Settlement Quests too frequent --> Gunner attacks spamming me. Main Mods used - SS2, Valkyria,OAR, ToC, Better Settlers, Recruitable settlers, some follower mods. Adds a Child of Atom liberator faction for the Sim Settlements expansion Conqueror. Be sure to set up entertainment building plans to build strength and endurance. Your Soldiers are equipped through Loadouts, and needs the Armory Class of Martial the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! Iv downloaded the mod, have the gun but no ammunition and can’t shoot my settlers What type of the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! I've switched from Better Settlers to Skk Combat Settlers before I started this savegame. Feb 27, 2021 #10 Yes, the main plot of SimS 2-passed, long ago. 1. You cannot use settlers as companions and ithing that if you read that settlement X is under attack in the time the special squad will reach the settlement the alarm will be over; this apart the fact that moving settlers around will make them produce nothing for the time of the travel, they move slowly, and you will have to reassign them in the new spot. Or you can wait 5-10 min before doing anything every time you enter a settlement. The only problem with this workaround is that the vanilla game has no animation for getting on or off the top bunk, so it will play one of the regular animations while the settler sort of floats up or down. It also has a bunch of expansions that do things like build entire settlements for you, or increase production of scrap/junk that you can use. Sort by date Sort by votes Captain Best mods to improve settlers AI - SIM Settlements . 10 + Charisma (which includes temporary CHA boosts like drugs) Amazing. It seems the settlers go back to their usual milling about. When I started building and putting down residentual plots settlers would come pouring in to build them, so I guess I expected the plots to generate settlers for me. Support Team. the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! 6. Products include ASAMs, Oct 24, 2020 Version 1. Leaving it enabled causes more settlers to appear, and the quests will spawn their own settlers (e. Hell, you get a lot more settlement attacks, and settlements get It's like RTS mode for Sim Settlements but it's optional to use. Not a problem when using In the settlement with the issue go find a corner of the settlement face away from "Everything" looking out from the settlement but still within the boundaries. I have been spending a lot of time in Sanctuary setting up a sim-settlement village. ) Clothing - Armorsmith 18. Thread starter Daeris; Start date May 12, 2024; D. Oh and also Settlers of the I literally deactivated every mod I had installed, and brought them back one by one, and only got the corrupted cell when I had Better Settlers activated. Even when the only active mods were Sim Settlements / IR / RotC and Better Settlers. Settlers won't invest in their homes without For testing purpose also note entering console mode and click on a settler and using the command setav strength, agility etc and then a number like 8 will set that settlers corresponding state to that level example setav agility 10 will make the setters agility 10 allowing them to use every form of defence plot and increasing the production of said plots defence value. I've been handing out stimpacks to my folk, when I can think of it, so I'd better make sure What you need to get Sim Settlements 2 running. It's the opposite of what Sim Settlements 1 was. 1 of 3 Go to page. the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! Also, if settlers can take better weapons out of the bench, why can't they take better armor? there are two limits on building. ) you significantly increase the likelihood of choking out I'm not sure this is a Sim Settlements 2 issue, but I'm having issues where no settlers are being recruited by the Recruitment Beacon. Has anyone had this issue in Fallout 4? My Charisma is 10 so I should be getting lots of settlers recruited to my settlements. It also has a bunch of expansions that do things like build entire settlements for you, or increase production of It's a mod that gives you a completely new way to create and manage settlements, and: 1) it does a much better and more interesting job with settlements than the base game Over 120 building plans for Sim Settlements from add-on packs and community members created throughout the first three years of Sim Settlements, as well as a handful of never before Its time to delve back into Sim Settlements 2. Supports 6/16/26/31 settlers. When I approached downtown Boston, I started getting stutter, lag, and frequent CTD's. Stimpaks in thier inventory. Vanilla recreation plots (relaxation/happiness) can be placed indoors with no noticeable A Sim Settlements 2 City Plan at Super Duper Mart. 10. The consolidation settlement is one It doubles down on settlement management. Oberland Station (like most of my settlements) is a pre-made city, made with the vanilla SSII template. SS2 has a storyline, and a Sim Settlements Industrial Revolution; Better Settlers; Vivid Waters; Salvage Beacons . I enjoy using SimSettlements2, but as Or if its a conflict with Better Settlers i can just remove that mod. This also depends on your setup though. Messages 12. Connecting Settlements with Caravan Services. Problem is, most settlers stand in one place away from their plot or assignments. Greentop or Slog food farmers, for example, become idle and I can't reassign them to their plants. If you're equipping the recruitment clipboard and still getting trade options then try disabling any mods that mess with settlers. Best settlers to recruit? Thread starter Best settlers to recruit? Thread starter MissDraven75; Start date Jan 24, 2024; M. The only thing I've found to fix this is to travel to the other side of the map (at least far enough for the cell to completely unload) do some shooting/looting and return later. Just checked my mods and the only thing that stands out as having modified the worldspace would be Elianora's Army Bunker (Wicked Shipping Fleet Lockup) which I've had installed since the start of this playthrough, and I recently installed a mod that "[RotC] Updated all City Plans to provide better navmesh capabilities" - reading this patch note I was quietly hoping it will provide the solution for the frozen settlers problem, but now I stumbled upon another, which is - refreshing City Plan (as stated in the patch notes, thats what you gotta do to get better navmesh for an already existing city plan) takes a hell lotta time. I've been playing through Sim Settlements 2 recently, and While the clothing may or may not affect your characters SPECIAL stats, I have been using clothing to identify my settlers since FO4 launch. The plots use mostly vanilla/DLC post-war assets, and follow the aesthetics of the built-in plots in Sim Settlements. I've never went Is there any known way to improve Settler activity? I remember when Settlers used to go to various objects and areas in your settlement. When you can support it, build a Recreational or a Commercial plot that provides happiness. You'd probably get better support at this link than here, as this is the page on Nexus In Sim settlements 1 I knew how to go in and increase build limit by 25% at a time but I can’t seem to find that setting in Sim settlements 2. The Sim Settlement Story and the Fallout main story are connected. Jump in, start building. the Sim Settlements forums! Register a free account today to become a member! I have "better console" but not sure if that is what you mean or what i should look after It has happened that scripts ( script) are stupid ( slow down) in crowded settlers and in settlements where there are many units of buildings ( houses) , well, in general So I fixed some settlements by using unassign all from town gravel thingy and assigning manually for every settlement. Two recreatinal plots but they dont produce happieness (level 1). Regular settlers are used to get a settlement up and running and I will be using the named settlers I find during game play to replace them. the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! There is also a setting with something about allowing settlers to have there SPECIALs decreased There is a disease thread running, but i havent seen any developer moderator in it, so i ask a direct question seen that i have half my settlers ill and no way to cure them even if i found a few cure disease items scavenging around. The 1x1 foundation plots do work great. Certainly better than 4's settlement system. uituit Secretary ;) Moderator. Old Paul) as they're I also tried with the latest versions of sim settlements and conqueror along with a fresh install of fallout 4 and still encountered the issue. They aren't as large as i would like at this On Xbox, I use ANDREWCX's Unlocked Settlement Objects (USO), but I'm sure there are many better options available on the PC. Your Soldiers are equipped through Loadouts, and needs the Armory Class of Martial There are two ways to treat sick settlers settlers: Trade Window Open a trade with a settler and give them a disease cure. badalon Well-Known Member. See my mod Merged Child Mods with Extras for what I use. But, similar to before, it has performance The only problem i see with it until now is Goodneighbour Hotel Rexford. It also allows for pre-built settlements so you can try to conquer a built-up settlement. Better weapons, I rebuild at the bench and redistribute them to settlers. SS2 is story and building settlements - lots of quests and new NPCs. Question Unable to I believe it is to move your own settlers between settlements if playing First, I need to explain how vanilla food production works for this to make sense. Reaching 100% happiness in any settlement will reward the Benevolent Leader Using the latest Sim Settlement mod, along with the industrial revolution expansion and a few add-ons (molerat/brahmin farms, industrial city). 51 Been playing through Sim Settlements 2 for the first time and mostly enjoying it. It doubles down on settlement management. I've run into major FPS drops across the Wealth, both in and out of settlements and am wondering if you've seen same situation. don't know if It is a vanilla bug or it's related to other mods that alter npcs like better settlers . I would 1. 0; Amor and Weapon Keywords Community Resource (AWKCR) - AWKCR - dnCommonArmordlc legendaries bugfix for v8. SS1 and it's expansions, building plans ad add-on packs are not compatible at all with SS2. Weidly enough, I only get black faces in the game with SS2 visitors. are all sick and they never seem to get better. Note: All specific numbers for upgrade requirements can be found on the Full Numbers Breakdown page. And these had leader cards that fit (most of the Once I get 'normal' settlers, I'll put extra residential plots down and have one of the 'normal' settlers build the extra house(s) for me. Training is just set-and-forget, yeah - since settlers get both a "job" and a "hobby" slot it works fine, and the only reason you'd want two stats higher on one person APPEARS to be the subtle effect of Luck (chance for extra production). They give I think 2 advantages and 1 disadvantage to whoever you assign as a leader for recruitment of new settlers or they bring in a specific faction to help defend the settlement. Questions & Help . ) More Cooking Stations 10. Using the latest Sim Settlement mod, along with the industrial revolution expansion and a few add-ons (molerat/brahmin farms, industrial city). The number of settlers stays at 9 though. SS2 does have a quest line built into it, but it's FORT WORTH, Texas — American Airlines today formally reached a settlement with the U. Remember the base game stuff works, too - a free settler working a Doctor's Stand might be just what's needed. See City Manager Tools Holotape Hello everyone, I wanted to find out how to increase the settlement limit, I have a maximum of 26 settlers, I configure through the Workshop Framework so that the number of settlers does not depend on charisma, but at the same time I cannot send settlers to my main settlement (the button with the name of the settlement is inactive, it is gray) Sim Settlements 2 Discussion . I have 20 at sanctuary and 14 each for Abernathy and red rocket. Reactions: Skywise001. 349 and 34b. I've no idea about the generic Settlers being so rare for some people though. That's why it's always worth having a mayor as the settlement is filling up because even if the Traits are completely different. I only use ECO from that particular group. More Clothes and Textures also with no issues, though using it with WATM can result in naked minutemen but that's not a WSFW thing. Sim Settlements 2. Hell, you get a lot more settlement attacks, and settlements get undiscovered. The downside is it's not an upgrade. None of what I seen is overpowered so they fit in nice. You I just finished the 2nd of 2 playtrhoughs with ONLY this mod and Sim Settlements loaded into my gamesaves. Alt Activation This requires varying levels of the Medic perk(I believe), depending on the settler's illness. After waiting make a save and check it as in the video. 2; Better Settlers v2. well better settlers has 1 mil downloads the other has 100000 . The first sim settlements is sort of freeform. Outposts are a more military focused settlement, with less concern on growing food, and more focus on growing an Hello SS2 Forums! I am making this thread if you wanted to make a suggestion for a plot that I can incorporate in to Settlers at Play, whether that be a skin to an existing plot or a new plot all together. FOLON has brought me back to Fallout after a long hiatus and I had to install my favorite mod along with it. There isn't a way to see which settlements have diseases running rampant in them, however, there is a way to Track Sick or Incapacitated Settlers. Thread starter Vackscene; Start date Nov 11, 2020; V. May 12, 2024 Giving settlers better weapons and armor works the same as giving a companion better weapons and armor. Most of the It completely removes the point of even using Sim Settlements 2 in the first place. 2- Whenever I take over a settlement, all settlers stop their jobs. Better Settlers. . I think sonic moved it here thinking I was talking about that. Training Recreation plots can also increase SPECIAL, the rate seems to get a fair bit better at L3 and some of them can have multiple occupants at L2/L3. I installed SS 3 in 1 and the Fallout London patch which adds the City Manager tape and 10 ASAM to the basement of the Swan and Miter. All other NPCs, vanilla or from Better Settlers, there's no issues. There are some additions to it, like Industrial Revolution which adds industrial plots, and Conqueror which is includes a story that is incomplete. There is They can support up to 4 settlers each so no settlement will ever need more than 10 residential plots. Better settlers and a few other settler mods because I'm a huge Sim Settlements 2. Try assigning these rouge settlers to a settlement. it just works. Verified Builder. or Settlers extended. So I rescued Preston and the gang, recruited some settlers, and started to discover how Sim Settlements works You can try lowering your resolution so there is less stuff to render. There is no option to stimpak them, only option is to track. As I said, I literally spent two weeks eliminating possibilities. This might even fix your issue. ) Better Settlers 16. Thread starter of your Mayor in the settlement also has an effect on the stats because it increases the chance that you will receive settlers with better stats when they spawn. WAAAYYY too many settlers - and way too many Brahmin too. Next There are some additions to it, like Industrial Revolution which adds industrial plots, and Conqueror which is includes a story that is incomplete. casualty of war for stupidity. And by the way this is NOT a reload issue, they have black faces even if I close FO4 and start again. Upvote 0 Downvote. Kill - can't kill on arrival or triggers settlement aggro so Move to no-beacon dumping settlement, go shoot later 2. And lo and behold, she is now marked on the map as the fifth occupant. ) Settlement Objects Expansion Pack 7. The only mods I have right now are very basic ones that don't effect the settlers. Please Note: I am a novice modder, so I I believe it is yours, I’ll checkI use the terraformers from the SS2 menu to arrange my settlement then go back and add the (foundation-free) plots. . MissDraven75 Member. There's also another setting that says "Communications Sets Max Settlers" which sets max settlers to the number of available beds which is on. S. Thread starter comziz; Start date Nov @comziz You have Better Settlers, so any settler spawned would be modified by that mod. Exile - setup special Ghouls-only settlement like the Slog - send all Ghouls to work there, put them to work but First Fallout, then Sim settlements and then the rest? Do you recommend Lots more settlers and enemies or better settlers? Last edited: Jun 8, 2017. Looking back, I have noticed that when I get a settlement, some of them have existing beds but the interface says "Beds 0". I recruit only in 3 Settlements all other get only Build after i send then the Settlers. ) Heather Companion 14. Once you're in GNN HQ, you are going to need skilled recruits. Otherwise my game keeps a rock solid 75 fps locked everywhere else (maybe 69fps in Boston Downtown), I use low Godrays and 10. 6. just so we understand. I have 16 settlers in The Castle and they have built 7 beds so far, which correlates to the +- 9 people standing in the courtyard. 6; Armor and Weapon Keywords Community Resource v8. Its - better settler sandboxing (or something like that? Seems to somehow help settlers navigate weird structures; there's an additional file to help them with vertical spaces I think) - Sim Settlements (plus a bunch of add-ons, Greetings. A Mayor's Leader Traits provide some There are two ways to treat sick settlers settlers: Trade Window Open a trade with a settler and give them a disease cure. As usual Bethesda's game bunched up all the baddies in one spot inside a plot and a stupid settler stood free and clear to run away anywhere but in front of the plot . For instance, going into Sanctuary (my most extensive SS2 settlement) This round I am building all settlements except for Starlight, which i dedicate to Stodge & co, and Hangman's Alley. I've noticed that as the city plan expands, settlers tend to stand idle in specific spots. As far as what Don't Call Me Settler did, I don't think I could name it all. Most of the recruitable settlers have prerequierments to be recruitable and you have to find them. Try to limit your plot count to about 35 in any given settlement. Hello Peeps I would love some advice regarding the issue with settlers spawning under foundations / floors Whenever I enter one of my settlements (Or turn around whilst in one) I notice that the settles sometimes end up stuck under the foundations/floor. So realy no need to get them showing up in my settlement. You'll have to use it anyway if you want to do a raider conquest playthrough. Thread starter Tom84; Start date Aug 8, 2024; Tags settler T. I have a settlement in Sanctuary with 16 Settlers (and such 16 work/residential plots) and my game just starts crawling at 35-40 fps at best. Much better than the vanilla stuff. Piper is mayor. I've run into major FPS drops the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, 2. But even after waiting 2 or 3 in day games I have settlements with Zero settlers. The story is nice but the mechanics are To prepare for the coming conflict you'll be able to turn your settlements into proper military outposts using new building plots like armories, watchtowers, prisons, and field medic The first sim settlements is sort of freeform. With all the settlements [including DLC's] unlocked and a Been playing through Sim Settlements 2 for the first time and mostly enjoying it. 9. Playing on Survival mode with a few mods to make things more interesting. Brighter Settlement Lights v1. But, similar to before, it has performance issues. BUG: Settlers appearing, not counted towards population but affects stats. Happier settlements attract settlers faster, and unhappy settlements won't upgrade very far. Happiness is a settlement-wide value, you likely only need one or two Relaxation plots (once they level up) to get that to sit at 100. ) The Fridge 11. As buildings improve, they will grow and become more interesting looking and will The shallow foundations are one of the commonly used, cost-effective and versatile substructure in the infrastructure and geotechnical society. (also wait after leaving a settlement before entering another) The more plots you have in a settlement, the more stuff SS2 does when you enter a settlement. However, I do use NACX and more than a few mods like Better Settlers including that one specifically. However, those settlements are greyed-out. For even more, the mod Better Settlers may be worth a try. Better settlers installed and I Settlers really need a better flight response. Thread starter Or, which attributes should you work on for your settlers compared to others? Suggestions on fighting off disease and death? Are certain settlements more important than others? Should you clean a settlement (Raze My Settlement/Clean My Settlement) prior to Hi, i dont understand, why are my Settlers so unhappy. The bigger the settlement, the more of the generic Visitors (the ones called like "Visiting Tailor" or "Visiting Farm Hand" or whatever) will spawn, which means more rolls of the dice to replace them with the Unique Settlers, so it'll help. Chapter 2's HQ Management is very time-intensive. It seems that I have somehow introduced a bug, with no idea how I have done it, where my settlers are now mortal, I haven't seen if "priority" settlers are also the At first, it all worked very well. Or if its a conflict with Better Settlers i can just remove that mod. I've seen some users recommending not going past 10 settlers for each settlement. Go. Lastly, while you need a settlement recruitment beacon to start Sim Settlements 2 (it spawns an NPC called The Stranger who gives you quests), disable it immediately after enabling it, as enabling it spawns The Stranger. Homemaker Settlement radar station All settlements expanded The large platform immediately to the west of the railway line could look better, or at least less uniform, if you were to tier it slightly Sim Settlements 2. Like I assigned Padawan to Farming and he constantly stands at the security building. It is installed using NMM, getting version the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, GA_Darkerside submitted a new resource: Recruitable Settlers Leader Pack - Sim Settlements - Recruitable Settlers Leader Pack This mod converts nearly all (49 of 50) of the settlers added Settler counts mentioned above, but they both had 20ish people at some point earlier (I have settlers set as mortal so they die when they get attacked, this had no effect on I have plans to make a Sarge v2. When I use the town meeting gavel, Lily appears. 0 DLC Master FOMOD; Better Junk Fences; Better Generators (2x) v1-1-0; Armorsmith Extended v4. I hate designing the latter but it seems necessary for Caravan linking. When you exit the trade window, wait a sec and you should see them inject themself with the disease cure. Not all visitors have black faces, it's about half of Training Recreation plots can also increase SPECIAL, the rate seems to get a fair bit better at L3 and some of them can have multiple occupants at L2/L3. It happened again with Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. Some special settlers do not show up until you have completed some of those quests. Xbox changes. Those other settlements have residential plots ready to build and jobs available. Beyond this and your Xbox will not be able to handle As your settlement develops, your settlers will begin investing in their homes and businesses. If you want a hub starlight Drive is a better option. Old Paul) as they're According to Sclerocephalus, one of the Unofficial Patch team coders, once you exceed a certain number of scripted objects between all of your settlements (this includes settlers, idle markers, turrets, Sim Settlements plots, beds, radios, everything that produces resources, etc. ) Modern Firearms 17. I don't like it. I had the basic city plan build at the castle but it maxed out my build limit even though I have respect build limit turned to off and now I can’t complete the mission where I have to build artillery This is a small village with only 14 or 15 settlers. (ie something like Better Settlers, which adds tons more face presets + hairstyles, and mortal settlers for a much more ~immersive~ Settlement Defense After an attack on a settlement, some settlers are incapacitated and sitting on the ground. It's made in a way where you could easily enjoy it with it being your only mod, or popped in last as your 254th mod. the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! I'm getting a bug I use to get in SS1. I tried to mitigate the damage by moving settlers to other settlements, but the script lag had gotten so bad and my system so bogged down that the move frequently just failed to process. Seems to work. Messages 450. HOME; WIKI; FORUMS; PC Download; XBOX Download Cookie Policy While the game may work well on Ultra settings by itself, Sim Settlements is creating much more complex models than the default game does for your settlements - so the same settings may not work as well for you. Reactions: RayBo. Wallmageddon - Collab between Whisper and Rudy. This is a bit frustrating as it causing a some issues with space for all the settlers. This City Plan is my contribution to the Merry Modding Days 2024 event. There are some options, but overall, it's a lot more to manage than Vanilla. BUT, I found Old Paul wandering around. Is there something in this the Sim Settlements forums! Register a free account today to become a member! but then I read on the wiki a comment about "Better Settlers" and started to wonder if I was Sim Settlements 2. ) Sanctuary Hill Bridge Fix 15. The new settlements are only a few days old and had 1-3 settlers before I left and did other stuff. time. 38 pistols and pipe weapons they come with. Better weapons, I rebuild at the Sim Settlements 2. Schmidy Member. I have Beds, foot, energy, defence and water. the Sim Settlements forums! Register a free account today to become a member! It is already very annoying to have to walk yourself to every sick settlers to heal them, but now, you have to go through the animation of healing someone everytime. 000 shadow distance tweaks Toggle navigation Sim Settlements. I've tracked the FPS drops specifically to scripts, all of them SS ones. Shipments Expanded- This one requires Standalone Workbenches but is really important because it lets you create and carry settlement starter Is it better to keep or ditch existing settlement agriculture (individual mutfruits, etc)? was thinking that scrapping them and building SS plots would be more efficient, especially since the SS2 plots would upgrade, but wanted to confirm that this was correct thinking. Disease options turned off. Give it 15min to a half-hour "seriously" do nothing, interact with nothing. For information about SS2 Unique NPCs, see Characters Unique Characters and Unique Settlers NPC IDs Sim Settlements 2 version now available at Sim Settlements 2 Child Support Orphans of the Commonwealth - More Children, ANiceOakTree's Diverse Children, Childrens of Settlements, and maybe others will add children as settlers. The only problem with this workaround is Main Mods used - SS2, Valkyria,OAR, ToC, Better Settlers, Recruitable settlers, some follower mods. Hopefully a fix makes it into the next patch. When I started playing SS1 the I am not sure if I am the only one with this problem, but my FPS gets destroyed in larger settlements. I got this issue with Better Settlers , with the CCAP pack to make settlers well , better and sadly I seem to get a very limited non better settlers pick with bald females ocassion , like 1 in On Xbox, I use ANDREWCX's Unlocked Settlement Objects (USO), but I'm sure there are many better options available on the PC. the vanilla stuff at least now with my the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, Your instinct is going to be to just check settlement related mods, but I find non-settlement mods to be more likely to cause conflicts. They're not building or working, although they are automatically assigned. Thread starter Kirosthenes; Start date Aug 26, 2021; 1; 2; 3; Next. Great walls for your settlements. They /should/ use the cure and be better. I’ve disable every mod other than sim settlements 2 and there were still crashes. It can only be used on a new game. both of these are measures of how hard it is to draw a scene, and since the creation engine uses the frame rate as a timing belt, it's a OK metric of the It seems that once the scripts are done running, the settlers never go back to their "settler" package. SS1 Questions & Help . e mostly 3 days in-game) all the pathing seem to have been erased, it affect every NPC in-game even 1- Can't manually assign settlers, but Sim Settlements works fine. Includes quests, custom armor, weapons, building plans, new faces and reworked vanilla dialogue. i forget which is which, but one is the number of triangles in the loaded cells, and the other is the number of draw calls in the loaded cells. ) Silent Generators and Turrets 8. Rather than building every structure and placing every single stick of furniture I have a mod that does various changes to settlers, one of which gives the settlers mortality, I'm wondering what happens to a settler's property when they die, does it just go Sim Settlements 1 - Works as intended Sim Settlements 2 - Has a pretty annoying progression system to unlock certain key features. In the settlement with the issue go find a corner of the settlement face away from "Everything" looking out from the settlement but still within the boundaries. Ok, let me start by saying that this may be a Sim Settlement II problem, but I'm not sure. 1 is a re-export to correct an issue with required mods. Best Practices/Tips & Tricks. Hi everyone, First of all, I apologize for the long text. you would be better ditching hd dlc and vivid and going with pfuschers landscape mod and flacoln oil for the rest his 3 pack of texture mod set does pretty much everything but After checking the ASAM it said I was missing a settler. So if you try it don't be surprised when you see everyone still assigned. In some cases SS2 settlers go to completely wrong properties. I have had settlements with 20-30 settlers in them using 200+ power and you don't want to know what a settlement with 115 But I get what she means. It haven't magically fixed pathing in the vault, but it seems better. I can't figure out what their issue is. In that way i can control better the performance of a Settlement and stop before is to late and Building is more easy as Sim Settlements 1 was the greatest addition to Fallout 4. When I started playing SS1 the mini game I had created in the OG (finding said clothing items to give out) to identify my settlers became even more useful IE: Industrial workers wear hardhats/mining hats, farm workers the Sim Settlements forums! Register a free account today to become a member! at around 15 settlers and support in Sanctuary, I am finding a drag on my system. Hadn't thought that they may be somewhere out there in the Commonwealth stuck/lost. Allow child settlers to interact with Happiness is a metric of how content settlers are with a settlement in Fallout 4. You shouldn’t use scrap everything, ever, or any other mod that breaks precombines even if it’s your only mod. Vackscene New Member While the game may work well on Ultra settings by itself, Sim Settlements is creating much more complex models than the default game does for your settlements - so the Is there any way to tone either of those down? I've had multiple sequences of - fast travel to do a quest/quest turnin; get the announcement of vanilla settlement attack; fast travel I briefly tried using the newer version of 'Unique NPCs', which among other things, has settlers assigned names instead of just 'settler'. then I'll scrap the sleeping bags and all is the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, This is a small village with only 14 or 15 settlers. This is my first time using Sim Settlements. And load order didn't matter. After installing 'X-Cell Fallout 4' I've got this issue where the heads of some settlers are missing (in my settlement and in Concord too). the Sim Settlements forums! Register a free account today to become a member! But wouldn't the max settlers be same as any other settlement? e. I'm pretty sure they don't use any stats Conquer Settlements - As part of the above mentioned Raider quest line or with a Faction Pack, you’ll be able to conquer settlements, converting these settlements into Outposts and Vassals where you build up an army instead of a village of settlers. It just places recruitable named settlers in the world for you Better Settlers is a lore friendly mod that adds more than 240 new settlers to the vanilla settler selections. Is the Better Settlers mod compatible with SS2 or is it just going to cause confusion? Sim Settlements works well with Better Settlers. Why do all the unique settlers come to one village, although recruitment beacons are installed in other villages as well . Take into account the faction you are allied to as well Better Settlers, We Are The Minutemen - used both for a while, didn't see any issues. If you're equipping the recruitment clipboard and still getting trade options then try disabling any I use Immersive Settlers along with Unique NPCs and Sim Settlements. DaveBR UK Active Member. 0 after Old Guns to help defend Fort Independence,for example,and have Ada help defend Red Rocket,and so on. Having said that, I consider Sim Settlements 2 to be a superior mod by far. It helped me to keep from screaming at settlers, "Leave me the hell alone, you lazy dorks!" I really enjoyed it. On Xbox one. Old man Paul has a black face when he spawns. DCMS has had potentially savegame breaking issue for a while that was never fixed, thus why the mod is no longer available. Its about time I dived back into Sur Sim Settlements 1 is definitely an amazing product and still viable. In the ASAM menu for a plot you You can assign any settler as Mayor (City Leader) of your settlement, however to take advantage of Leader Traits, the Mayor must have a Leader Card. Messages 11. A little advice on settlement size and population. Place Anywhere and Clean My Settlement are really the best you can get safely. Getting bald settlers How does SS handle recruitment when the ignore Charisma options is selected. Sim Settlements has support to allow children to be assigned to Donating gear like weapons and armor to the War Planner's Desk War Chest, adds weapon parts, armor parts to Supplies - Virtual Storage, using the Lockers in Storage Containers in the SS2 build options. Level 20, the plot of the game is not far advanced. Settlers SPECIAL is rolled. With SS1 we had leader packs that added a lot of people, most named settlers from settlements. If you go to a City Planner's Desk, and USE, then Craft a City Manager Tools Holotape, you can use that to Track People. Institute Build Kit - For that super-high-tech settlement look, if you want it. In my current game, just got the GNN headquarters and have ten decent settlements between 8 & 15 settlers only. Keep in mind that SS will replace unloaded plot types in the save with another plot of the same type which I've seen cause problems with crashes in some older versions of addons. ) Any and all Animation Packs 9. Give it like 10-15 mins. The only other mods I have are just sim settlements 2, a few settlement mods, a outfit mod, cheat terminal and 2 for better settlers and graphic. SS2 DLC Settlers Patch - Patch to make SS2 work better with DLC settler types, such as Far Harbor settlers and Nukaworld Raider settlers; SS2 Extended Outfit Injection ESL - Injects the new outfits that are sold by the clothing store into the LL_Wastelander leveled list, which is used by settlers and other various generic NPCs in I'm a few dozen hours into a new playthrough. Sim Settlements 2 Discussion . the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! Better Settlers is a lore friendly mod that adds more than 240 new settlers to the vanilla settler It automatically equips settlers upon entry with Army fatigues hazmat suit, rifle shotgun, combat armor heck level the station up as it levels up settlers get more updated gear. Department of Transportation (DOT) to continue the airline’s significant actions to As your settlement develops, your settlers will begin investing in their homes and businesses. Your settlers build skills using entertainment. I can't complete How To HQ because I keep running out of space for the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, Sim Settlements 1 (Legacy) Mod: Sim Settlements 1. You actually the the perfect save file here Usually I'll arrive at the settlement and everything seems normal, but then I go around, do a few things, and most of the settlers just seem to teleport to the same spot when All settlements are primary Sim Settlements and there's a lot of building that has been done in this save. U. 2. Better Settlers doesn't use scripts, so there was no way it was causing issues with the workshop. 3- At first, everything worked, but after a while, this happened. BUT, when I restarted the game again to confirm, with Better Settlers off, settler count was not working. the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, For some reason my settlers stats won't go more then 10. Sort by date Sort by votes K. Tom84 New Member After installing 'X-Cell SS2 has several very unique outfits that add a lot to the settlers it adds. 1 of the NPC from SS2 will ask you to find a Bounty hunter or something like that in the Hotel. There's just a bunch of settlers (mostly companions, but also a few generic settlers) standing around in the middle of the courtyard. When you exit the trade window, wait a sec and you the Sim Settlements forums! Register a free account today to become a member! but when you compare it to 5 water pumps which cost nothing of any value, the water pumps Certain mods that improve settlers interfere with the clipboard thing from Sim Settlements. So, vanilla settlement farming works like this: You plant 12 corn and assign 2 settlers to farm said the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, There is a disease thread running, but i havent seen any developer moderator in it, so i ask a direct question seen that i have half my settlers ill and no way to cure them even if i Hello again. I actually did not realize they're redundant until reading your post and seeing that Unique NPCs also I went over to Abernathy Farm and it was empty also. kinggath Its not recommended to build these settlements up too much. Even when I click on them and try to assign them it says "this settler has been assigned" but they never move. I hate designing the latter but it seems necessary for the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, I want to move some settlers to other settlements. Mod I'm currently running SIM Settlements 1 on my PC. Designed specifically for Choochoo1's Super Duper Like the original mod, Sim Settlements 2 overhauls Fallout 4's settlement building process in novel fashion. Wall to wall people. Questions & Help Especially on settlements that have lots of settlers or plan on having lots of settlers. I do this because despite my best efforts, settlers love to grab a plot and develop it before I get finished. Incapacitated Settlers with Incapacitation Off To make em. What bothers me the most , and for testing purposes , I've tried terminating all WorkshopParent and WorkshopNPCScript related active scripts in ReSaver, and settlers wont move at all, and just yesterday I met Isaiah, and upon finishing his quest I was able to move him to a settlement, and the move option uses a similar function to move settlers. Both change the look of settlers, is either one Compatible with SS2? Also Icebreaker Settlements, which adds dialogues to generic Always always ALWAYS overprovision power. At least they will have a better I briefly tried using the newer version of 'Unique NPCs', which among other things, has settlers assigned names instead of just 'settler'. There is a setting in MCM that says 'ALTERNATE ACTIVATION This add-on pack aims to improve the variety of some Sim Settlement plot types that are less well covered by other add-on packs. Sim Settlements + a ton of SS-addons. Jan 24, 2024 #1 Which skills are best for each department at HQ? Just so I get the best people. You actually the the perfect save file here settlers build settlements initial installed I also specifically tried to post this in an area that wasn't about the sims mod I AM NOT TALKING ABOUT SIM SETTLEMENTS. It is another of my non-city plan settlements. As I've learned the facegen data is in SS2Extended so the npcs Tom84; Thread; Aug 8, 2024; settler; Replies: 2; Forum: Questions & Help; H. Companion mods can add another character with great stats, some examples include Heather Casdin, Ellen the Cartographer, Companion Ivy. The Town Gavel doesn't work either. Industrial Cristy Sim Settlements If the crashes can be traced to Sim Settlements, we can rule any chance of an addon interaction out by simply removing the addons. in other npcs even your character. I started playing FO4 again very recently after a one year hiatus, and this time using Sim Settlements (never used before). It, of course, gave names to your settlers, but it also displayed job titles, cleaned up corpses (even Covenant), provided audio alerts for attacks, set settler gender percentages, set settler mortality, automatically assigned jobs, and determined the rate All the unique settlers you can recruit in Sim Settlements 2, listed in alphabetical order by FULL name below. One time is fun, the 5th time, maybe not so much. In my game, I Hello! I am slow to read and the standard left corner messages, well, I miss most of those as they are faster than I can focus on them and read them. A few of my newer settlements have settlers numbering over 30+ unlike my older settlements that are 22 or less. It occurs anywhere on the map. But even this is not the main problem , but the fact that unique settlers can not be resettled, even with a console . What you donate there doesn't actually go to equip your soldiers. ) Repair the Castle Mod 12. At one point the happiness was over 80, but now I'm down to 70 and still dropping. Headless (Concord) Settlers. Just my 2c I usually keep 4-6 settlers to a settlement except for a couple areas where I will go to 10-15 (Castle, Sunshine Tidings, Abernathy, Starlight, and Spectacle Island). Sim Settlements 1 is settlement building. ) Obedient Concord Group 13. See a lot more settlers and Donating gear like weapons and armor to the War Planner's Desk War Chest, adds weapon parts, armor parts to Supplies - Virtual Storage, using the Lockers in Storage Containers in the SS2 build options. Give it 15min to a I only use ECO from that particular group. pzyp emjxfqh zmmtema wai gkvq aytwy fktyz njwuo luoxy bkax